Haishin Donya! mascot配信問屋!
🛠️

Custom 3D Character Model Commission - VRM/VRChat/UE Support (エンドウフジブチ)

3D ModelVRMVRChatVTuberAvatarsCoconalaBlenderSpringBoneUE4Paid
Visit Official Site ▶

📖 What is Custom 3D Character Model Commission - VRM/VRChat/UE Support (エンドウフジブチ)?

A Coconala listing that builds original 3D characters in Blender and Substance Painter (Platinum rank, 69 sales). Detail-heavy outfits such as frills and kimono are handled, and delivery in VRM means the model also works in VRChat, Unity, and UE4. Jiggle physics are set up with VRM's standard SpringBone. The work moves in stages, from a proportion check with placeholder textures to expression and texture work and a final motion check, with two free revision rounds per stage. From ¥140,000; commercial use is allowed, but copyright transfer and redistribution of modified data are not. Check the listing page for current terms.

💡 When to Use It

A good match when you want a character with an elaborate outfit, such as a frilly dress or a kimono, rendered in 3D. It mainly suits people planning a full-body reveal for a debut or anniversary stream, or who want to appear at VRChat events with the same avatar. Hair and skirts move through VRM's standard SpringBone, so it looks good when you dance on a karaoke stream or turn around mid game stream. UE4 support also means the model carries over if you later expand into 3D-space production streams.

📋 Basic Info

PricePaid
Last UpdatedAug 2026

🚀 How to Use

  1. Step 1: Request a quote from the Coconala listing page with your design art attached; the final price is set after the artist reviews that art
  2. Step 2: Once you agree to the quote, place the order and check the body proportions and part balance while placeholder textures are still applied
  3. Step 3: During the expression and texture stage, use the two free revision rounds available per stage to send your notes together
  4. Step 4: At the final motion check, look at how the SpringBone physics move and how expressions switch, then receive the VRM data if everything is fine
  5. Step 5: Load the VRM into VRChat, Unity or UE4, and your streaming software, and confirm how it reads at your actual stream framing

🎉 Highlights & Comments

What do you love about this tool?

✏️ Leave a comment (optional, up to 200 characters)

0/200